13 May 2008
Posted at 5/13/2008 7:40:00 PM
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If you were a game developer who was working on a new game for the Nintendo Wii then the first thing you should do is to make sure that the game will utilize the Balance Board. EA are working on a new game from their Skate franchise for both the DS and Wii, and Electronic Arts have said that this game will be using the balance board. Skate is being developed exclusively for both the Wii and the DS so that they can take advantage of both consoles controls. EA will be using their Flickit ..[next].
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Posted at 19:40 0 comments
4 May 2008
Posted at 5/4/2008 5:37:00 AM
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Our friends at Nintendo were nice enough to send over a review copy of Crosswords DS, or CrossworDS has the printed title suggests. They also sent over that awesome mug you see sitting next to me. It may look blank right now, but pour a hot beverage in that baby, and watch the letters appear! That mug will hold the fuel for my late-night crossword sessions. I know that this game is going to steal away many hours of precious "ZZZ-catching", so I'll need all the tea (yes, tea!) that I can .. full post.
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Posted at 5:37 0 comments
2 May 2008
Posted at 5/2/2008 7:28:00 PM
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Check-out marketing is genius - strategically placed goodies at the point of purchase, designed to entice the wandering eyes of children. Add parents who are tired, running late or too scared of a public tantrum to say no, and you've got yourself a sale. My three-year-old son recently weaselled his way into a toy mobile phone at the register, but it was tech talent, not pester power, that earned him the score. With the ease of an expert, he flipped open the phone and began an imaginary ..next.
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Posted at 19:28 0 comments
2 May 2008
Posted at 5/2/2008 7:23:00 PM
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Nintendo company President Satoru Iwata has answered questions regarding the Wii's internal memory, the threat of Microsoft's Wii-mote copy and more... Satoru Iwata has recently answered many burning questions in Japan, firstly that of the internal memory of the Wii. He said he was aware of a small number of people unhappy with the size of the Wii\'s internal memory, and that: \"...because this small number of people are none other than the most avid players, we know we have to ....
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Posted at 19:23 0 comments